Loot To Forge Rare Ores — Full Rarity & Drop Guide
Loot To Forge rare ores explained: which stages drop them, sell prices, forge multipliers, and the fastest farming routes for every rarity tier.
Ore is the core currency of +1 Loot To Forge — every weapon you forge and every coin you bank starts as something an enemy dropped. But not all ore is equal, and chasing Loot To Forge rare ores blindly is how players waste entire nights on stage 5 while better drops sit two stages away. This guide breaks down how ore rarity actually works, which stages pay out, and what the community has confirmed versus what's still guesswork.
What Makes Ore "Rare" in Loot To Forge
For more, see beginner guide and complete codes list.
According to the official +1 Loot To Forge Wiki entry on ore, the system follows one simple rule: the higher the stage, the better the ore enemies drop. Ore is categorized by rarity, and the rarer the ore, the higher its sell price. Ore can't be bought — it's a collectable that comes from two sources: Tower Challenge runs and enemy kills in normal stages.
That means your ore quality is a direct function of how deep you push. A stage 3 mob and a stage 12 mob use the same drop table logic, just at different rarity weights.
Sell Price vs. Forge Value
Every ore has two possible uses, and picking the wrong one costs you:
| Use | What happens | When it's right |
|---|---|---|
| Sell | Converts to coins at the ore's sell price | You need coins for enhancement attempts |
| Forge | Consumed to craft weapons/armor, applies a forge multiplier | You're building gear for a deeper push |
Community reports consistently show that forge multipliers scale with rarity, which is why high-rarity ore is almost never worth selling early. Coins come from everywhere; a stage 12 ore does not.
Confirmed Rare Ores and What They're Worth
The ore table tracked by the community includes 48 entries. Only a handful have published, verifiable numbers. Here's what's actually confirmed:
| Ore | Rarity | Stage | Sell Price | Forge Multiplier | Source |
|---|---|---|---|---|---|
| Bone Ore | Low | Tower round 1 | ~600 coins (run payout) | Not published | Community (Nerdschalk write-up) |
| Gold | Epic | Stage 7 | Not published | Not published | Community reports |
| Amber | High | Stage 12 | 3.53K coins | x31 (reported) | Community reports |
A few caveats worth internalizing:
- Amber is not Ember Stone. This is the single most common mix-up in the game. Auto-generated captions transcribe "Ember" as "amber," so half the videos you watch are mislabeled. Amber is a stage 12 ore that sells for coins. Ember Stone is the enhancement material and appears nowhere in the ore table.
- Gold is not coins. One widely shared guide refers to coins as "gold," while Gold is an Epic ore that drops on stage 7 and feeds the forge. If you're matching a screenshot to a guide, read the item panel, not the subtitles.
- Frostbound Tower rounds 2–7 have been recorded dropping Frostbite, Diamond, and Ember Stone alongside coin payouts.
Which Stages Drop the Best Ore
The rarity curve is steep and mostly undocumented by the developer. What the community has mapped looks like this:
| Stage Band | Typical Rarity | Notes |
|---|---|---|
| Stages 1–4 | Common | Fine for early forge attempts, poor sell value |
| Stages 5–8 | Uncommon → Epic | Gold appears around stage 7 |
| Stages 9–12 | Rare → High | Amber confirmed on stage 12 |
| Frostbound Tower | Mixed, high density | Fastest volume of any source |
The practical takeaway: don't farm ore on a stage you can't clear cleanly. The death penalty in this game wipes every ore you haven't carried back, so a single death at 3 a.m. erases the whole night. The community rule of thumb is that if a normal mob takes more than four hits, you're on the wrong stage. If stage 7 is a four-hit fight for you, farm stage 6.
Why the Tower Beats Everything Else
Frostbound Tower is the fastest ore and Ember farm in the game, and it's not close. One recorded run pulled roughly 200 Ember Stones in about a minute — 43 on round 2 and 162 on a later round. Compare that to idling on stage 6 overnight, which produced about 2,400 stones across roughly eight hours. The tower is roughly an order of magnitude faster per hour of attention.
The catch is access:
- The tower unlocks after your second rebirth
- Each run costs one Tower Ticket
- Free tickets come from two per rebirth, a daily claim of two inside the tower window, and a reported 5% drop from the lobby ore board
- Ticket packs run 49 / 199 / 1,199 / 4,999 Robux, which works out to about 4.9 Robux per ticket on the small pack and 2.5 on the large one
Three rules catch new players inside the tower: Shift Lock is disabled, auto-target is disabled with an explicit warning, and power resets to zero on rebirth — so running the tower immediately after a rebirth ends the run.
Free Ore Sources You Should Never Skip
Before you spend a single Robux, exhaust the free routes. These are confirmed and cost nothing:
| Source | Reward | Requirement |
|---|---|---|
| Code 50000CCU | 50 Ember Stones | None — redeem in Shop tab |
| Enhance quest, 5 enhances | 15 stones | 5 enhancement attempts |
| Enhance quest, 10 enhances | 40 stones | 10 enhancement attempts |
| Enhance quest, 20 enhances | 100 stones | 20 attempts (single source) |
| Stage 6 idling | ~2,400 stones overnight | A stage you can clear |
Redeeming the code is straightforward: open the game, load into the hub, tap Shop on the left side, scroll to the bottom, paste the code into the box, and hit Submit. If it fails, copy it again rather than retyping — typos are the usual culprit.
For more free rewards, the GameRant +1 Loot To Forge codes page tracks working codes and expiry dates as they're confirmed.
The Cheap Katana Trick for Quest Stones
The Enhance event quest pays stones for attempts, not for successful levels. That means the efficient play is to forge the cheapest Katana you can, enhance it to +2, and repeat — the +0 to +1 step costs 5 stones at a 100% success rate, and +1 to +2 costs 10 stones at 100%. Two Katanas enhanced twice each costs 30 stones for four enhancements, which the cost table confirms exactly. Don't burn rare ore chasing quest completions.
Enhancement Costs: Where Your Ore Actually Goes
If you're farming rare ore to push enhancement levels, know the ladder before you start. These figures are community-observed from a single video reading, so treat the top rows as the most trustworthy:
| Step | Stones per Attempt | Coins per Attempt | Success Rate |
|---|---|---|---|
| +0 to +1 | 5 | 200 | 100% |
| +1 to +2 | 10 | 1,000 | 100% |
| +2 to +3 | 20 | 3,000 | 85% |
| +3 to +4 | 40 | 7,000 | 75% |
| +4 to +5 | 60 | 15,000 | 65% |
| +5 to +6 | 100 | 32,000 | 40% |
| +6 to +7 | Not captured | Not captured | 33% |
| +7 to +8 | Not captured | Not captured | 25% |
Two things stand out. First, the +5 to +6 step alone eats 58% of the total stone cost from +0 to +6, which comes out to roughly 434 stones and 117,000 coins in expectation. Second, above +6 the rules change: three independent sources agree that a failure at +6 or higher drops the item down one level. That turns a 7-attempt climb from +5 to +8 into roughly 38.9 attempts — a 5.5x multiplier. A Protection Scroll stops the level loss but not the failure, so it doesn't reduce the retry count.
Selling vs. Forging: A Decision Framework
Here's the simple version:
- Sell common and uncommon ore from stages 1–6. You'll need the coins for enhancement attempts, and these ores have low forge multipliers.
- Forge Epic and above. Gold, Amber, and anything from the tower's higher rounds belong in the forge, not the sell menu.
- Never sell Ember Stones. They're the enhancement currency, not an ore, and they have no sell value worth considering.
If you're unsure, check the forge multiplier on the item panel before you sell. A x31 multiplier on a single Amber is worth far more as gear than as 3.53K coins.
What's Still Unconfirmed
Good Bro Studio has never published a drop rate table, an ore rarity chart, or patch notes for the enhancement system. Several numbers floating around online are single-source claims:
- The 30-enhance quest reward is reported two different ways — one source says 200 Ember Stones, another says it grants the first 10 Prismatic Stones. Only the 5 and 10 tiers are confirmed by two independent sources.
- Enhance Pack contents are unknown. All four packs (99 / 499 / 1,299 / 2,999 Robux) have blank official descriptions, so no one can calculate a Robux cost per stone from official data.
- Stone costs above +6 have never been captured. The +10 enhancement level is the highest reached on camera, with no published ceiling.
Plan your ore budget around confirmed numbers, and treat everything else as player experience rather than fact.
FAQ
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