Loot To Forge Ember Stones: Codes & Fast Farm Guide
Get free Loot To Forge Ember Stones with the 50000CCU code, plus the fastest farms, Enhance quest rewards, and upgrade costs explained.
Ember Stones are the single most important crafting material in +1 Loot To Forge, the Roblox forging RPG where better gear comes from the loot you pull out of dungeons. Whether you're pushing a weapon from +5 to +6 or just trying to complete the Enhance event quest line, running out of Ember Stones stalls your entire progression. The good news is that the active Loot To Forge Ember Stones code hands out 50 stones for free, and there are several farm routes that can fill your inventory much faster.
This guide breaks down every confirmed source of Ember Stones, the exact upgrade costs, and the mistakes that waste your stones. We've pulled together the working code, community-recorded farm data, and the official Robux pack prices so you can decide whether to grind or pay. If you're chasing Loot To Forge Ember Stones for a specific upgrade, start with the code below, then pick the farm that matches your account's progression.
For more, see beginner guide and comprehensive guide.
Active Loot To Forge Codes (October 2026)
There is currently one working code that grants Ember Stones directly. It's a milestone code tied to the game's concurrent player count, and it's the only fixed free amount of stones available right now.
| Code | Reward | Status |
|---|---|---|
| 50000CCU | 50 Ember Stones | Working |
| 30000CCU | 2,000 Coins + 2 Race Rolls | Expired |
| 20000CCU | 2,000 Coins + 1 Power Potion | Expired |
The expired codes are worth noting because they show the pattern: Good Bro Studio releases milestone codes as the game hits new concurrent user (CCU) thresholds. If the player count keeps climbing, expect a 60,000CCU or 75,000CCU code in the future, likely with a bigger stone payout.
How to Redeem the Ember Stone Code
Redeeming takes about a minute if you follow the exact steps:
- Launch +1 Loot To Forge on Roblox and wait until you load into the hub.
- Tap the Shop button on the left side of the screen.
- Scroll all the way to the bottom of the shop menu.
- Paste 50000CCU into the codes box — copy and paste rather than typing it out.
- Hit Submit and check your inventory for the 50 Ember Stones.
If the code fails on the first try, re-copy it and paste again. Typos are the most common reason a working code gets rejected.
All Eight Ember Stone Sources at a Glance
Community researchers have catalogued eight distinct ways to get Ember Stones, and they vary wildly in efficiency. The table below summarizes what each source gives, what it costs you, and how reliable the data is.
| Source | Stones per Run | Time Cost | Hard Cost |
|---|---|---|---|
| Frostbound Tower | ~200 | ~1 minute | 1 Tower Ticket |
| Stage 6 idling | ~2,400 | One night | None |
| Event quest (5 enhances) | 15 | 5 attempts | 35 stones spent |
| Event quest (10 enhances) | 40 | 10 attempts | 75 stones spent |
| Event quest (20 enhances) | 100 | 20 attempts | Community-reported |
| Event quest (30 enhances) | 200 or 10 Prismatic Stones | 30 attempts | Sources conflict |
| Code 50000CCU | 50 | One minute | Free |
| Enhance Packs | Unpublished | Instant | 99–2,999 Robux |
The Enhance event quest line is time-limited and was listed to end on October 2, 2026, so if you're reading this after that date, the quest rewards may no longer be available. The code and the farm routes are permanent.
Frostbound Tower: The Fastest Ember Stone Farm
If your account can enter the Frostbound Tower, this is the farm to run. It unlocks after your second rebirth, runs 30 rounds in brackets of five, and consumes one Tower Ticket per attempt.
In one recorded community session, a player pulled roughly 200 Ember Stones in about a minute. The breakdown was telling: round 1 returned nothing, round 2 returned 43 stones, and a later round returned 162. The run was abandoned at the one-minute mark with about 200 stones in the backpack.
Treat that 200 figure as an observation, not a guaranteed rate. Nobody has run the tower enough times to publish a per-round average, and the same recording shows an empty round sitting right next to a 162-stone round.
Why the Math Favors the Tower
The +5 to +6 upgrade step costs 100 stones per attempt at a 40% success rate. That works out to an average of 2.5 attempts, or 250 stones, for one successful level. At the recorded 200 stones per minute, that's a little over one minute of tower time per successful upgrade — before you factor in failures above +6.
The same 250 stones would take roughly a full hour of idling to accumulate. That's the gap in a nutshell.
Free Tower Tickets Exist
You don't have to pay to run the tower. Free tickets come from:
- Two tickets per rebirth
- A daily claim of two inside the tower window
- A reported 5% drop from the lobby ore board
Ticket packs cost 49, 199, 1,199, and 4,999 Robux, which works out to about 4.9 Robux per ticket on the small pack and 2.5 on the large one.
Three Tower Rules That Catch New Players
- Shift Lock is disabled inside the tower.
- Auto-target is disabled with an explicit in-game warning.
- Power resets to zero on rebirth, so running the tower immediately after a rebirth will end your run fast.
Stage 6 Idling: The Overnight Ember Stone Farm
Normal dungeon enemies drop Ember Stones at random, which makes idling a viable background farm. One recorded session left a character standing on stage 6 overnight and woke up to roughly 2,400 Ember Stones.
That's the biggest single free chunk anyone has recorded, but it's also the slowest. Spread across a full night, it works out to roughly 200 to 300 stones per hour — against the tower's 200 per minute. The comparison isn't close, and at least one community guide states flatly that the tower beats idling.
Idling still earns its place for one reason: the tower requires a second rebirth and a ticket, and a fresh account has neither. For a new player, overnight farming on a stage they can clear is the only farm available.
Idling Survival Rules
- Mobs respawn every 28–30 seconds, so standing still still pays out.
- Dying inside a run loses every ore you haven't carried back — a death at 3 a.m. wipes the entire night's work.
- If a normal mob takes more than four hits, back out. Farm the stage you can clear, not the stage you can barely survive.
Push one stage too far and the death penalty hands the whole run back. If stage 7 is a four-hit fight, stage 6 is the better Ember Stone farm.
Enhance Upgrade Costs: Where Your Stones Go
Understanding the cost ladder is essential, because Ember Stones vanish fast once you start enhancing. The table below reflects community-recorded values from the +0 to +6 range.
| Step | Stones per Attempt | Coins per Attempt | Success Rate |
|---|---|---|---|
| +0 to +1 | 5 | 200 | 100% |
| +1 to +2 | 10 | 1,000 | 100% |
| +2 to +3 | 20 | 3,000 | 85% |
| +3 to +4 | 40 | 7,000 | 75% |
| +4 to +5 | 60 | 15,000 | 65% |
| +5 to +6 | 100 | 32,000 | 40% |
| +6 to +7 | Not captured | Not captured | 33% |
| +7 to +8 | Not captured | Not captured | 25% |
The stone column survives an arithmetic check against a separate community claim that two Katanas enhanced twice each cost 30 stones for four enhancements — which matches 5 plus 10 stones per sword, two swords. That makes the +0 to +1 and +1 to +2 rows the most trustworthy numbers on the table.
Running through the ladder, +0 to +6 costs about 8.55 attempts, roughly 434 stones, and roughly 117,000 coins in expectation. The +5 to +6 step alone eats 58% of that stone total.
The Level-Loss Penalty Above +6
Above +6, the situation changes shape. Three independent community sources agree that a failure at +6 or higher drops the item one level. Solving the retry loop gives about 38.9 attempts to go from +5 to +8, instead of the 7.0 a no-penalty model would need — a 5.5x multiplier on your stone spend.
A Protection Scroll stops the level loss but not the failure itself, so it doesn't reduce the retry count. It only protects your progress, not your stone budget.
The Cheap-Katana Quest Trick
The Enhance event quest pays stones for attempts, not levels, which is what makes the cheap-Katana route work. Forge the cheapest Katana you can, enhance it to +2, and repeat. Two Katanas enhanced twice each cost 30 stones total and count as four enhancements toward the quest — a cheap way to hit the 5-enhance and 10-enhance reward tiers.
The Robux Option: Prices Are Official, Contents Aren't
Roblox's developer product feed lists four Enhance Packs, all created on September 25, 2026 — the day before the Enhance update went live.
| Pack | Official Price | Official Description |
|---|---|---|
| Enhance Pack 1 | 99 Robux | Empty |
| Enhance Pack 2 | 499 Robux | Empty |
| Enhance Pack 3 | 1,299 Robux | Empty |
| Enhance Pack 4 | 2,999 Robux | Empty |
That's the whole of it. Every description field is blank, so the number of stones inside each pack isn't published anywhere by the developer. That means the cost of a single Ember Stone in Robux cannot be calculated from official data. Any per-stone figure you see online comes from community video readings, not from Roblox itself.
For a full breakdown of the Enhance system, the Roblox Loot To Forge game page is the official source, though it currently lists no stone tables or drop rates.
Ember Stone Is Not Amber — Don't Mix Them Up
This is the most common confusion in the entire game. Ember Stone is not Amber.
- Amber is one of 48 tracked ores. It drops on stage 12, sells for 3.53K coins, and carries a reported forge multiplier of x31.
- Ember Stone is the Enhance material and appears nowhere in the ore table.
The two get mixed constantly because auto-generated captions transcribe "Ember" as "amber," so a creator's video says "amber stones" while the Enhance panel on screen clearly reads "Ember Stone." The same trap exists with Gold: one guide calls Coins "gold," while Gold is an Epic ore on stage 7 that goes into the forge.
If you're matching a screenshot to a guide, read the item panel, not the subtitles.
FAQ
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